[][] Zycat A.I [][]
An A.I mod for melee games

Compatible with Warcraft III : Frozen Throne (latest version recommended)
NOT Compatible with Warcraft III : Rain of Chaos

Instructions
To start playing with Zycat A.I, run (double click) the executable ZycatAI.exe
Afterwards, just start playing like you normally would and Zycat A.I will automatically be used in place of the standard Computer A.I.

Of course, to benefit from the A.I you must have a computer player assigned to one of the slots because this mod changes nothing except the A.I.

If you want to set up a LAN/Networked game with multiple human players you will need everyone to run the same version of Zycat A.I, otherwise the game
would not sync properly even if you don't have a computer player.

Note that you won't be able to view any replays that you made with this A.I without running the EXACT SAME VERSION of Zycat A.I first.

----- Features
* A dynamic unit composition, depending on the enemies' units. No longer the A.I is restricted to certain builds and units.
* Slightly randomized strategies to keep the enemies' guessing.
* Will pick and use neutral heroes as well as mercenaries.
* Improved micro-management skills.
* A weaker, totally random A.I on Easy difficulty for those who are just learning the basics of the game. It is even weaker than the standard Blizzard's A.I on the same difficulty.
* A new Random Hero mode featuring customized normal unit instead of heroes. Gameplay will still proceed like a normal melee (you still get 3 heroes, first heroes are still free, etc.)

== Comments? Suggestions? E-mail me at zycat@softhome.net ==

----- Thanks to : -----
Blizzard Entertainment for creating a wonderful game
The AMAI team (AIAndy, Zalamander, Strategy Master) for their AMAI which has been a source inspiration
PipeDream for his Grimoire (http://www.wc3campaigns.net/showthread.php?t=86652)
Vexorian for his Map Optimizer and his advice
You! for playing with this A.I

----- Version History -----

0.86a -
o Optimized unit building even further
o Decreased chance for Orc to go Blademaster for first hero, increased chance to go Far Seer for first hero.
* Fixed a bug preventing the A.I to upgrade to Tier 3

0.86 -
+ Changed Random Hero mode. Random Hero will now provide a customized normal unit instead of a hero. Gameplay will proceed like normal.
+ Added some more hero harassment routines for Demon Hunter
+ Added attempts to creepjack the enemies
o Greatly improved injured units handling.
o Improved town threatened handling
o Improved the Blademaster harassment
o Improved retreat control
o Night Elves now upgrade to bears correctly
* Fixed a bug with main attack group not adding units to the group
* Fixed a bug with groups stuck in base
* Fixed a bug with the A.I trying to expand when there are no gold mines left, resulting in a "dead" A.I

0.85 -
o Scaling now works better (The more A.I present in one game, the less processing each A.I makes)
o Optimized some of the functions
* (Hopefully) fixed attack groups sometimes not fleeing
* Fixed militias sometimes not attacking the target (now it does attack move instead of attacking a specific target)
* Fixed a lot of double free of location errors
* Fixed an issue with major lag in one of the functions
* Fixed several divide by zero errors, one of which potentially crippling the A.I
* Fixed a major location leak

0.8 - Public Beta